Publications

 

Peer-Reviewed Conference Contributions, Journal Publications, and Book Chapters

Holmgård, C., Liapis, A., Togelius, J., Yannakakis, G.N. (to appear), Monte-Carlo Tree Search for Persona Based Player Modeling. Workshop Technical Reports from the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (Player Modeling Workshop at AIIDE-15).

Holmgård, C., Liapis, A., Togelius, J., Yannakakis, G.N. (2015), MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decision. 10th International Conference on Foundations of Digital Games.

Cheong, Y. and Khaled, R. and Holmgård, C. and Yannakakis, G. N. (2015), Serious Games for Teaching Conflict Resolution: Modeling Conflict Dynamics in D’Errico, F., Poggi, I., Vinciarelli, A., Vincze, L., Conflict and Multimodal Communication: Social Research and Machine Intelligence. Springer.

Liapis, A., Holmgård, C., Yannakakis, G.N., Togelius, J. (2015), Procedural Personas as Critics for Dungeon Generation. Proceedings of Applications of Evolutionary Computation.

Holmgård, C., Liapis, A., Togelius, J., Yannakakis, G. N. (2014), Personas versus Clones for Player Decision Modeling. International Conference on Entertainment Computing.

Holmgård, C., Liapis, A., Togelius, J., Yannakakis, G. N. (2014), Evolving Personas for Player Decision Modeling. IEEE Conference on Computational Intelligence and Games.

Holmgård, C., Liapis, A., Togelius, J., Yannakakis, G. N. (2014), Generative Agents for Player Decision Modeling in Games. 9th International Conference on Foundations of Digital Games.

Holmgård, C., Yannakakis, G. N., Martínez, H. P., Karstoft, K. I., Andersen, H. S. (2014), Multimodal PTSD Characterization via the StartleMart Game. Journal on Multimodal User Interfaces, 2014, 1-13.

Holmgård, C., Togelius, J., Yannakakis, G. N. (2013), Decision Making Styles as Deviation from Rational Action. A Super Mario Case Study. Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2013).

Holmgård, C., Yannakakis, G. N., Karstoft, K. I., Andersen, H. S. (2013), Stress Detection for PTSD via the StartleMart Game. Proceedings of the Fifth International Conference of the Humaine Association on Affective Computing and Intelligent Interaction (ACII 2013).

Holmgård, C. (2013), Decision Making in Computer Games. Entry to the Doctoral Consortium of the 8th International Conference on Foundations of Digital Games.

Cheong, Y., Grappiolo, C., Holmgård, C, Berger, F., Khaled, R. and Yannakakis, G. N. (2013), Towards Validating Game Scenarios for Teaching Conflict Resolution. Proceedings of the 8th International Conference on Foundations of Digital Games.

Guðnadóttir, E.R., Jensen, A., Cheong, Y., Togelius, J., Bae, B. and Holmgård, C (2013), Detecting Predatory Behaviour in Online Game Chats. The 2nd Workshop on Games and NLP (GAMNLP-13).

Holmgård, C., Yannakakis, G. N., Khaled, R. (2013), The Games for Health Prototype. Entry in the Research and Experimental Games Festival at the 8th International Conference on Foundations of Digital Games.

Pedersen, C. H., Yannakakis, G. N. (2012), Epistemological Challenges for Operationalism in Player Experience Research. Abstract for workshop in the Proceedings of the 7th International Conference of Foundations of Digital Games.

Pedersen, C. H., Khaled, R. and Yannakakis, G. N. (2012), Ethical Considerations in Designing Adaptive Persuasive Games. Proceedings of the 7th International Conference on Persuasive Technology.

Teasdale, T. W., Hartmann, P. V., Pedersen, C. H. and Bertelsen, M. (2011), The reliability and validity of the Danish Draft Board Cognitive Ability Test: Børge Prienʼs Prøve. Scandinavian Journal of Psychology, 52: 126–130.

Other Publications

Institut for Militærpsykologi (2010), Rapport om undersøgelser af hvad der påvirker de udsendte soldater og deres pårørende. Copenhagen: Forsvarsakademiet.

Thomsen, Y.D., Jonassen, R., Berntsen, D., Johannessen, K.B., Hoxer, C.R., Pedersen, C.H., Bach, P., Klausen, H.B. and Bertelsen, M. (2010), Undersøgelse af psykiske efterreaktioner hos soldater udsendt til Afghanistan i perioden februar – august 2009. Copenhagen: Forsvarsakademiet

Hommelgaard, B., Pedersen, C.H., Bønsø, L., Christensen, S.V., Teasdale T.W. and Bertelsen, M. (2010), Undersøgelse af, hvad der påvirker pårørende til soldater udsendt til Kosovo og Afghanistan i perioden februar – august 2009. Copenhagen: Forsvarsakademiet.

Various Talks and Lectures

2014

Can Computer Games Aid in Diagnosing and Treating Combat-Related PTSD? Talk given at the conference ‘Soldiers following deployment: Epidemiology, prevention, and treatment of mental health problems’, January 2014.

2013

Learning, Simulations, and Games. Lecture given in the course ‘IT and Learning’, IT University of Copenhagen, April 2013.

Pitching. Lecture given in the course ‘Game Development’, IT University of Copenhagen, February 2013.

2012

The Games for Health Prototype. Talk given at Games for Health seminar, Copenhagen, December 2012

Serious Games Research in a Consortium. Post-Mortem of Developing a Game(?) for PTSD. Lecture given at the Games Business Conference, Aalborg, October 2012.

Self-Adaptive Treatment Games. Games for Health Conference, Boston, June 2012.

Games, Prototypes, Other Stuff

Project management, programming, hardware interfacing, data analysis for StartleMart (2012), an experimental PTSD treatment simulation.

Editing and some writing for Nifflas’ Knytt Underground (2012), a beautiful 2D platformer for PC/Mac/Linux/PS3/PS Vita.

Design and programming for SkilsMissen (2011), a web-game about coping with divorce.

Programming for Virtuel Lejr (2011), an informational tool for children of deployed soldiers.

Concept and programming for Snake Club (2011), game jammed at the Nordic Game Jam 2011.

Concept for ToastMaster (2010), installation shown at IndieCade 2010.

Game and level design for You Say Jump I Say How High (2010), game jammed at Nordic Game Jam 2010.

Concept, content and programming  for Klassens Soldater (2010), educational site for secondary school children.

Design and audio for Graboo, a game jammed at Nordic Game Jam 2008.

Concept, management, building of BarCade (2007), a MAME arcade cabinet at ScrollBar, IT University of Copenhagen.

Concept for Dræbersneglspillet (2007), a news-game about killing killer-snails.

Concept, design and programming for Velfærdsbold (2007), a news-game about Danish elections.

Design for Drunkstar Revolution (2006), game jammed at Nordic Game Jam 2006.